Rfactor 2 t300 settings

Rfactor 2 t300 settings

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. I tried searching, but the other threads involved Logitech wheels or were unanswered. My T works fine in my other sims. The Thrustmaster profiler works fine. The game detects the wheel fine. The only problem is when I get into the game, no input is detected. No pedals, no gear shift, no face buttons, and certainly no steering. I've tried unplugging, replugging, restarting, detecting the wheel again and again, and configuring controls which doesn't work because when I'm selecting inputs it still won't detect the input on the wheel.

Any help would be really appreciated. I was really stoked to try rF Last edited by Roust McGoust ; 8 Oct, pm. The author of this topic has marked a post as the answer to their question. Click here to jump to that post. Originally posted by Manwith Noname :. Showing 1 - 15 of 19 comments. Kasper79 View Profile View Posts. Tsurugin View Profile View Posts.

Check default controller setting in "bigscreen" mode. Originally posted by Tsurugin :. Thanks folks, I will try that out. I made sure to unplug my other controllers but I guess steam might still be confused.

Do you mean steam's "Big Picture" mode? I don't have much experience with it. Thanks - I don't know what I did but I went into big picture mode, saw that my T was recognized as the only controller, mucked about mapping it to big picture functions and then cancled.

Then the wheel inputs worked the next time I started the game!Hey guys, I intended to write this consolidated post for the optimal ffb force feedback settings for rfactor 2 users sometime ago but I had been reluctant to do so considering how much time it took writing the countless posts in different threads.

The below may look daunting but it'll be worth it Defining the problems There are two problem areas that affect the ffb performance of your wheel in rfactor 2 but this also applies to any and all racing sim titles. The reason we should address these two issues is that they are the key issues to unlocking our fullest driving potential, allowing us to drive more subconciously a.

In my own personal experience having found the perfect settings for my own wheel, i have seen a giant and easy second lap time and consistency improvement in all of my personal bests where my performance had plateaued for many months leading up to it.

The improvement did not occur the moment i made these ffb adjustments but in my case it was less than a week later so maybe I could argue that it was pretty instant after all Setting up our wheel profiler correctly before we start Before we get started, we need to setup our wheel profilers correctly.

These effects are not realistic and should only come from the dynamic ffb calculated by rfactor 2's physics engine. Adding it like this from the profiler is not at all realistic as it simply adds a layer of static i. Whilst i still believe it is "artificial" in nature, it may very well be desirable for some specific cars since it can make the ffb feel more realistic due to some inherent problems with how conventional ffb hardware works. However, having said all this, i've not been able to test this for myself so you will need to test for yourself.

Please read edit 11 at the bottom of the post for further details. Going any higher will not increase the maximum force of your wheel but will instead start to cause the very issue we are trying to fix in "Part 1" below.

This generally applies to all other wheel users as well. With that out of the way, let's begin with the high end force issue a. To answer that, i must first explain how ffb works.

The physics engine in rfactor 2 calculates the forces generated at the virtual steering wheel and this correlates to some amount of force generated at your ffb wheel. The relationship between how much force calculated ingame to how much force is generated by your ffb wheel is decided by rfactor 2. Please note however that when i say "the amount of force generated by your ffb wheel" i mean as a percentage of the maximum force producible by your specific ffb wheel Fortunately, we are able to control the relationship between the forces calculated at the virtual steering wheel and our ffb steering wheel.

Vice versa, decreasing this value will decrease the strength of all the forces on your wheel. But it comes at a detrimental yet not immediately apparent cost to your driving performance. In fact it's worse that just "missing out" on the information, what's actually happening is that your getting mis-information from your wheel. Think about it for a second Instead your mind is being told that the car is in a stable 4 wheel slide when on the screen you are being told a different story.

rfactor 2 t300 settings

At this point, the ffb is completely useless to you and you have to rely on guess work from visual cues on screen alone whilst also manage the confusing sensory mis-information you are receiving subconsciously from your ffb wheel. To better illustrate this, here is a pictorial representation with a simple sine wave that you can imagine as being the change in ffb force strength and direction as it is sent to your ffb wheel as you navigate a high speed left-right s-curve corner: colour coded words represent areas on the diagrams Now, if your like me and want to have as strong an ffb wheel as possible without running into the ffb clipping issue then you need to know what is the right "car specific ffb multiplier" value which as explained earlier is not dependent on what wheel you use By default, the "car specific ffb multiplier" value is set to "1.Discussion in ' rFactor 2 ' started by RadarJan 3, Log in or Sign up.

This was taken from the ISI forums, so don't take my word for what he has written, take with it what you wish. I myself have applied the settings below in the profiler and personally I like it. Defining the problems There are two problem areas that affect the FFB performance of your wheel in rfactor 2 but this also applies to any and all racing sim titles. The reason we should address these two issues is that they are the key issues to unlocking our fullest driving potential, allowing us to drive more subconsciously a.

In my own personal experience having found the perfect settings for my own wheel, i have seen a giant and easy second lap time and consistency improvement in all of my personal bests where my performance had plateaued for many months leading up to it.

The improvement did not occur the moment i made these FFB adjustments but in my case it was less than a week later so maybe I could argue that it was pretty instant after all Setting up our wheel profiler correctly before we start Before we get started, we need to setup our wheel profilers correctly.

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These effects are not realistic and should only come from the dynamic FFB calculated by rfactor 2's physics engine. Adding to this from the profiler is not at all realistic as it simply adds a layer of static i. Whilst I still believe it is "artificial" in nature, it may very well be desirable for some specific cars since it can make the FFB feel more realistic due to some inherent problems with how conventional FFB hardware works.

However, having said all this, I've not been able to test this for myself so you will need to test this yourself and adjust to suit. Going any higher will not increase the maximum force of your wheel but it will instead start to cause the very issue we are trying to 'fix' in Part 1 below.

This generally applies to all other wheel users as well. I would advise that you give it and try and see for yourself. It could well be worth it. With that out of the way, let's begin with the high end force issue a. FFB clipping : Part 1 - The high end forces a.

To answer that, I must first explain how FFB works. The physics engine in rFactor 2 calculates the forces generated at the virtual steering wheel and this correlates to some amount of force generated at your FFB wheel. The relationship between how much force calculated in-game to how much force is generated by your FFB wheel is decided by rFactor 2.

Please note however that when I say "the amount of force generated by your FFB wheel", I mean as a percentage of the maximum force producible by your specific FFB wheelLog in or Sign up. Reiza Studios Forum. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Joined: Feb 14, Messages: 2, Likes Received: 15, Follows: What's new in AMS? There are 2 parts to the FFB. The main steering forces come from the RealFeel plugin. The controller. These effects can be updated up to hz depending on your controller. Part 2: RealFeel effects We still use the RealFeel plugin, only now it is not limited to the framerate and we increased the plugin rate to hz.

This is the. Each car has its own entry in the RealFeelPlugin. If you have a stronger wheel, you may want to reduce or eliminate the clipping for each car by increasing its respective MaxForceAtSteeringRack. There is also a setting "SmoothingLevel" which, now that we get a lot more samples, can be enabled without causing a lot of lag.

Previously, at 90hz FFB, 10 frames of smoothing would be 0. Now at say hz, 10 frames of smoothing would only take 0. By default we use depending on the car. When working as it should, increased physics rate means the sim calculates the forces on the tires more often.

The increased rate force feedback also reports these updates to your wheel. It should resolve the issues and any FFB fidelity loss should be negligible. EDIT: As per release notes from v0. The graph below gives an idea of how slider works: Adding this force boost slider allows us to set default values in Reafeel with more accurate values less clipping than before, since weak FFB on lower range wheels is less of an issue.

All of these should hopefully grant Automobilista an all around stronger, more realistic FFB. Last edited: Aug 29, Discussion in ' General Discussion ' started by tarisJul 10, Log in or Sign up. Reiza Studios Forum. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies.

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LorenciniJul 10, Like x 1. Joined: Mar 9, Messages: Likes Received: FeltHatJul 10, Agree x 2. Joined: Apr 22, Messages: 73 Likes Received: I hope the new individual title is still going to be a thing, and it hasn't just dissolved into this. I don't own rFactor 2. Ethan DeanJul 10, Agree x 5 Like x 2. Joined: Mar 12, Messages: 59 Likes Received: Lino CarreiraJul 10, Agree x 3 Disagree x 1. Joined: Oct 23, Messages: Likes Received: FS7Jul 10, Funny x 1. Joined: Feb 14, Messages: 2, Likes Received: 15,Forgot Password?

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Thrustmaster Recommended Wheel Settings

I was in the lead and had to focus on winning I eliminated his time,the second and third sectors were missing. Hi can somebody check the GT3 Imola times? I think Mikk had an issue during the race but his time counted although he only made 1 sector. Thank you Babs! Bach soon boya Online 1.

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rfactor 2 t300 settings

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rfactor 2 t300 settings

Tryggve Athanase 4. Itamar Roy 5. Seyyed Chandra 6. Pages: [ 1 ] 2. Read times. Hey guys, I finally got around to writing this thread about optimising your ffb settings in rfactor 2. Hope you find it useful. Thanks guys. A big thank you for your explanations. This is so clearly explained that it becomes obvious. Especially important with modern cars that give so little information before to stall.

Fantastic Job! I will translate to Spanish in order to understand perfectly. It will help me, sure! Nice work.Menu Menu. Search Everywhere Threads This forum This thread. Search titles only. Search Advanced search…. Everywhere Threads This forum This thread.

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TL;DW - Quick and dirty Force Feedback advice. Set it, stick to it, practice and do not change it.

Upcoming Events Recent Events. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Guest, RaceDepartment is now on Discord! Thread starter Matt Horst Start date Nov 18, First Prev 4 of 4 Go to page. Jan 3, 1, 1, UnclePetey79 said:. Trying to get around it by changing either doesn't sort it out.

Not sure what's going on, as I at least had the non-F1 rim working properly until I reinstalled the game. Any ideas? Reactions: UnclePetey79 and Matt Horst. UnclePetey79 RPM. Jan 3, Thanks a lot, Dino I totally forgot that I'd originally disabled those assists, or that they were even there. Gerdoner RPM Premium.

Jul 3, Msportdan said:. Some parts of the FFB is amazing, but when turning at speed it kinda lets the whole realism down for me. When i expect the force of of inertia, friction and speed on the tyre to make the steering give resistance - it doesnt! I have no resistance to counter steering or making steeing adjustments mid turn.


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